
Patriak Marlowe
Deep Core Mining Inc.
|
Posted - 2008.03.15 01:21:00 -
[1]
Hi, what we have to ask ourselfs is:
What are the problems with the Jump Freighters
1) Price, which results in that there are too few of them around cause noone can afford them, cmon its a hauler. 2) Vulnerability, easy to kill, but haulers should be. 3) Easy to see in local and warp to in a t1 frig and scram=Dead. 4) T2 and inshurance!
Here are my humble suggestions:
 1) Make the JF inv. to EW like motherships. Any EW that affects them is scram and web anyway! They could still be bubbled (Dictors and Heavy Dictors and there are plenty of them around), but not scrammed by a noob in a t1 frig. Allso they could still even be held in place or at least delayed by a ship Neuting them (with enough neuts), its not like they will be shooting back hehe. 2) Make them have a short caprecharge time so they can jump faster, but long enough to still let ppl who are careless and/or stupid get what they deserve (fex. jump into a system that is hostile or full of pirates)! (This makes more sense than giving them any slots to fit cloak or somthing IMHO). And finally the most important part! 3) Make them Tier 2 instead of T2. Make it doubble mineralcost of normal Tier1 Freighter, consisting mostly of high end minerals. Marketprice 1.5b? Fair play: To compensate the inventors then give them a BPO for every BPC thay have! If somone is building one, has built one or bought one? Give them a 1-2 extra ship for every ship that they are building and give 1-2 to everyone that has allready built, bought one. That should be fair?
Benefits: -This would make them cheaper and would probably reduce the load on the T2 components market (all t2 components needed to build pewpew ships anyway hehe) while putting a minimal strain on the regular mineral market, maybe high end would get a little bit more expensive, that aint so bad is it  -Pilots would be able to insure them and not get broken economically by a single loss  -Many pilots could afford them and many pirates would be able to find many new jucy targets jumping in low sec with LOTS of LOOT  -I would allso think that most pilots that are inventing, building or buying them would be pleased with the compensation I suggested  -No need to nerfbat the other cap's (easyer programming ftw) as there would be plenty of JF flying around soon enough and most pilots would prefere to use the JF for hauling, but some might do the occational haul in a dread or a Rorq or even a titan(who cares), but still JF would be "THE BEST FOR LOW-SEC AND 0.0 HAULING"
I think this would make everyone happy, haulers, builders, pirates, alliances etc. Well maybe not the guy that holds the nerfbat @ CCP 
Im going to train my main for capships, but as it stands then Im going for Dread and maybe later a Rorq... If the JF get fixed. Im probably getting one 
P.s. I almost forgot this very important point. Make the fuelcost the same as for all other caps!!! If not then PLEASE give us an valid argument that would make sense.
I think it would be cool if the OP would give some feedback
|